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dc.contributor.authorReisoğlu, İlknur
dc.contributor.authorYılmaz, Rabia Meryem
dc.contributor.authorÇoban, Murat
dc.contributor.authorTopu, Fatma Burcu
dc.contributor.authorTopu, Fatma Burcu
dc.contributor.authorKarakuş, Türkan
dc.contributor.authorGöktaş, Yüksel
dc.date.accessioned2020-12-19T19:56:46Z
dc.date.available2020-12-19T19:56:46Z
dc.date.issued2015
dc.identifier.citationReisoğlu, I., Yılmaz, R., Çoban, M., Topu, F. B., Karakuş, T., & Göktaş, Y. (2015). An examination of 3D virtual worlds, design issues, and motivational theory. Pegem Journal of Education and Instruction, 5(3), 257–272. https://doi.org/10.14527/pegegog.2015.014en_US
dc.identifier.issn2148-239X
dc.identifier.urihttps://doi.org/10.14527/pegegog.2015.014
dc.identifier.urihttps://hdl.handle.net/11436/2777
dc.descriptionKarakus Yilmaz, Turkan/0000-0002-5809-3962;en_US
dc.descriptionWOS: 000420771300003en_US
dc.description.abstractThe purpose of this study is to assess the motivational qualities of specific design elements in a three-dimensional (3D) virtual winter sports learning environment comprised of an Information House, Practice Area, and Exercise Area by considering two motivational models. the study employed causal comparative research methods. Participants included 150 fifth, sixth, and seventh grade middle school students. A motivation survey developed by the researchers served as the data collection tool; data were analyzed with descriptive and predictive methods. Data analysis revealed that the animations in the Practice Area of the 3D virtual environment drew the most attention when compared to the other design elements. Elements in the Exercise Area encouraged students to conduct more research, and elements in the Information House were efficient at increasing students' satisfaction. in addition, design elements such as animations, images, display boards, and videos helped students to learn individually and provided opportunities to practice within a 3D virtual environment.en_US
dc.language.isoturen_US
dc.publisherPegem Akad Yayincilik Egitim Danismanlik Hizmetleri Tic Ltd Stien_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subject3D virtual worldsen_US
dc.subjectSecond Lifeen_US
dc.subjectMotivationen_US
dc.subjectDesign componentsen_US
dc.titleAn examination of 3D virtual worlds, design issues, and motivational theoryen_US
dc.typearticleen_US
dc.contributor.departmentRTEÜ, Eğitim Fakültesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümüen_US
dc.contributor.institutionauthorReisoğlu, İlknur
dc.identifier.doi10.14527/pegegog.2015.014
dc.identifier.volume5en_US
dc.identifier.issue3en_US
dc.identifier.startpage257en_US
dc.identifier.endpage272en_US
dc.ri.editoaen_US
dc.relation.journalPegem Egitim ve Ogretim Dergisien_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US


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